Independence Day II
projected duration 16 Months / CG Model Supervisor / Uncharted Territory
Gone with the Bullets
1 Month / 3D Generalist / Pixomondo LA
Content will follow. With a team of only 2 3D artists including myself we had to create the background environments for these very long shots in stereo in an extremely short amount of time.
Wuxi Chinese Theater Trailer
Content not public yet.
6 Months / 3D Generalist / Pixomondo LA
More content will follow. I had to build the entire shot showing the Yellow Crane Tower in a 4K x 4K fly through shot. Modeling, texturing, shading, rendering of all assets was done by me in about 2 months (except lion statue). I started to love the Chinese architecture with it's crazy amount of detail. After that I helped out on two other shots. All had to be rendered at 4096x4096 with a 150 degree dome camera.
A small commercial I did at home with a friend. All rendered on my three workstations. Content will follow
White House Down
12 Months / CG Model Supervisor / Uncharted Territory
I was in charge of quality control of the main vendor assets as well as look development of those assets and the environments. I created very detailed parts of Washington DC for previs and postvis. My detailed knowledge about the entire White House area and the Washington Mall came in very handy to assure accuracy and speeding up the entire creation process by a lot. The couple hundred previs shots were done using the 3ds max Nitrous viewport and on a very few occasions rendered in Vray. The Washington DC previs environment used about 86 Million faces and several Gigabyte of textures. The scenes had to by synced between 3ds max and Maya. I had to create environment versions for the NCam system as well. I also lit and rendered a few smaller final shots.
A. Lincoln Vampire hunter
4 Months / 3D Generalist - Look Dev
I created parts of modern and old Washington DC which included planting about 60.000 trees and bushes according to their correct position, size and kind. Some of those trees had to have a very detailed wind simulation. The biggest challenge were the extremely limited resources.
Minion Mayhem Motion Ride
2 Months / Previs Artists / The Third Floor
Content will follow. I created a lot of props and environments for the motion ride which won the VES Award.
3 Months / Look Dev Artist / The Third Floor
Content not received yet.I designed parts of the Quinjet and the Heli Carrier exterior/interior in a way that makes it work in a mechanical way as well as look wise.
11 Months / Modeling and Lighting Lead / Uncharted Territory
A very small team of five 3D artists in average created the entire 3D vfx part during 10 months of production time. Hundreds of assets needed to be created, an entire London was rebuilt according to a city map of the year 1600. The major assets I built for the most part were the London Bridge, Whitehall Palace and tons of low poly houses/assets for filling up the city. Besides that I supervised the entire asset creation and the lighting of the shots.
Other artists involved in these shots were Robert Freitag, Irfan Celic, Greg Strasz, Rene Borst, Christine Neumann, Martin Bohm, Phillip Hartmann.
14 Months / Modeling and Lighting Lead / Uncharted Territory
I was part of the Uncharted Territory inhouse-unit for 14 months, starting at pre-production till final delivery. The first half of the time I was the modeling lead doing quality control of all the assets and managed the modeling team (3ds max, MAYA and vendors). During the second half of the production I switched over to the Lighting Lead position, created a “plug&play” light rig and managed the lighting/shading/rendering, while working on some shots as well.
Spec Ops II Cinematic
3.5 Months / Modeling and Lighting Lead / Tronic Studios NYC
Content will follow. I had to set up the render pipeline and train a small team in lighting and shading with finalRender Stage-1. The scenes needed to be optimized a lot due to the very restricted rendering power available. All assets and textures needed to be created from scratch. I didn’t work on all the shots as I had to leave due to timing issues with another job after the deadline was extended. I was involved for 3.5 months.
Schweizer Fernsehen Redesign
6 Months / 3D Generalist / Acht Frankfurt
Content will follow.
3 Months / Modeling Lead / Elektrofilm
I had to model and match the entire ship “Gustloff” based on 1930’s and set blueprints. Every single handrail had to get it’s UVs. I set up the base Photoshop files for the texture department as well as working on the hull’s texture.
I was hired to model a high-res Eurocopter 135 and a Boeing-777 which needs to work for close up shots as well as a truck matching to film footage and lots of props. The Boeing-777’s mechanics of the flaps and the landing gear needed to be modeled and work properly by just by having photo references available. Models were done in 3ds max and brought over to MAYA.